Paragon Pioneers 2 Wiki
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PopulationPioneers Pioneers Buildings[]

Name Unlocked Cost Remarks
BuildingForest Forest - -
BuildingLumberjack Lumberjack - 5 ResourceWood
BuildingForester Forester - 5 ResourceWood
BuildingWarehouse0 Warehouse I - 5 ResourceWood
BuildingHouse0Pioneers Pioneer's Hut - 10 ResourceWood
BuildingWell Well - 10 ResourceWood
BuildingKontor0 Kontor I - 40 ResourceWood Must be built next to the ocean.
BuildingFisherman Fisherman's Hut 10 PopulationPioneers 10 ResourceWood
BuildingPigFarm Piggery 20 PopulationPioneers 15 ResourceWood
BuildingSausageMaker Sausage Maker 20 PopulationPioneers 15 ResourceWood
BuildingGarrison0 Garrison I 80 PopulationPioneers 30 ResourceWood
BuildingSawWorks Saw Works 120 PopulationPioneers 10 ResourceWood
BuildingAppleTrees Apple Trees 120 PopulationPioneers -
BuildingCiderMaker Cider Maker 120 PopulationPioneers 10 ResourcePlank
BuildingTavern Tavern 300 PopulationPioneers 20 ResourcePlank
BuildingSawmillIcon Sawmill Research 20 ResourceWood Must be built on a straight river spot.
BuildingCistern Cistern Research 80 ResourceWood
BuildingBarracksSquire Boot Camp Research 80 ResourceWood
BuildingPigRanch Pig Ranch Research 40 ResourcePlank
BuildingArboretum Arboretum Research 40 ResourcePlank
BuildingLaborCamp Labor Camp Research -

PopulationColonists Colonists Buildings[]

Name Unlocked Cost Remarks
BuildingHouse1Colonists Colonist's House - 20 ResourcePlank Upgraded from former building.
BuildingKontor1 Kontor II - 20 ResourceCoin 60 ResourcePlank Must be built next to the ocean. Upgraded from former building.
BuildingWarehouse1 Warehouse II 1 PopulationColonists 20 ResourcePlank
BuildingGarrison1 Garrison II 1 PopulationColonists 40 ResourcePlank
BuildingRenderingWorks Rendering Works 1 PopulationColonists 40 ResourcePlank
BuildingAshHouse Ash House 1 PopulationColonists 40 ResourcePlank
BuildingSoapMaker Soap Maker 1 PopulationColonists 60 ResourcePlank
BuildingSheepFarm Sheep Farm 70 PopulationColonists 20 ResourcePlank
BuildingWeaver Weaver 70 PopulationColonists 40 ResourcePlank
FieldLinseedRipe Linseed Field 140 PopulationColonists -
BuildingLinseedFarm Linseed Farm 140 PopulationColonists 20 ResourcePlank
BuildingBowyer Bowyer 140 PopulationColonists 40 ResourcePlank
BuildingBarracksArcher Archery Range 140 PopulationColonists 60 ResourcePlank
BuildingRopery Ropery 210 PopulationColonists 40 ResourcePlank
BuildingShipyard1 Small Shipyard 210 PopulationColonists 100 ResourcePlank Must be built next to the ocean. Can build Cog and Caravel.
BuildingSchool School 210 PopulationColonists 100 ResourcePlank
FieldWheatRipe Wheat Field 280 PopulationColonists 5 ResourceCoin
BuildingWheatFarm Wheat Farm 280 PopulationColonists 10 ResourceCoin 20 ResourcePlank
BuildingFlourMillIcon Flour Mill 280 PopulationColonists 20 ResourceCoin 40 ResourcePlank Must be built on a straight river spot.
BuildingBakery Bakery 280 PopulationColonists 30 ResourceCoin 60 ResourcePlank
BuildingStonecutter Stonecutter 350 PopulationColonists 10 ResourceCoin 20 ResourcePlank Can't be built on top of a mountain.
BuildingCopperMine Copper Mine 350 PopulationColonists 30 ResourceCoin 60 ResourcePlank 30 ResourceLimestone
BuildingCopperSmelter Copper Smelter 350 PopulationColonists 20 ResourceCoin 40 ResourcePlank 20 ResourceLimestone
BuildingCopperSwordsmith Copper Armory 350 PopulationColonists 30 ResourceCoin 60 ResourcePlank 30 ResourceLimestone
BuildingBarracksRecruit Barracks 350 PopulationColonists 30 ResourceCoin 60 ResourcePlank 30 ResourceLimestone
BuildingLimeKiln Lime Kiln 400 PopulationColonists 20 ResourceCoin 40 ResourcePlank 20 ResourceLimestone
BuildingMortarBatchWorksIcon Mortar Batch Works 400 PopulationColonists 20 ResourceCoin 40 ResourcePlank 20 ResourceLimestone Must be built on a straight river spot.
BuildingTextileFactoryIcon Textile Factory Research 30 ResourceCoin 60 ResourcePlank 30 ResourceLimestone Must be built on a straight river spot.
BuildingFlourWindMillIcon Flour Windmill Research 20 ResourceCoin 40 ResourcePlank
BuildingSilo Rickyard Research 30 ResourceCoin 60 ResourcePlank 30 ResourceLimestone
BuildingCargoKontor Cargo Kontor Research 50 ResourceCoin 100 ResourcePlank Must be built next to the ocean.
BuildingCopperAxesmith Copper Axesmith Research 30 ResourceCoin 60 ResourcePlank 30 ResourceLimestone
BuildingBarracksBerserker Berserker Hall Research 30 ResourceCoin 60 ResourcePlank 30 ResourceLimestone
BuildingHarborTavern Harbor Tavern Research 30 ResourceCoin 60 ResourcePlank Must be built next to the ocean.
BuildingMercenaryGuild Mercenary Guild Research 60 ResourcePlank 30 ResourceLimestone

PopulationTownsmen Townsmen Buildings[]

Name Unlocked Cost Remarks
BuildingHouse2Townsmen Townsmen's House - 40 ResourceLimestone 20 ResourceMortar Upgraded from former building.
BuildingKontor2 Kontor III - 120 ResourceCoin 120 ResourceLimestone 60 ResourceMortar Must be built next to the ocean. Upgraded from former building.
BuildingWarehouse2 Warehouse III 1 PopulationTownsmen 45 ResourceCoin 40 ResourceLimestone 20 ResourceMortar
BuildingGarrison2 Garrison III 1 PopulationTownsmen 60 ResourceLimestone
BuildingBoilerMaker Boiler Maker 1 PopulationTownsmen 60 ResourceCoin 60 ResourceLimestone 30 ResourceMortar
BuildingSailmaker Sailmaker 1 PopulationTownsmen 45 ResourceCoin 40 ResourceLimestone 20 ResourceMortar
BuildingShipyard2 Shipyard 1 PopulationTownsmen 90 ResourceCoin 100 ResourceLimestone 50 ResourceMortar Must be built next to the ocean. Can build Hulk and Pinnace.
FieldHopsRipe Hop Field 100 PopulationTownsmen 15 ResourceCoin
BuildingHopsFarm Hop Farm 100 PopulationTownsmen 30 ResourceCoin 20 ResourceLimestone 10 ResourceMortar
BuildingMalthouse Malthouse 100 PopulationTownsmen 45 ResourceCoin 40 ResourceLimestone 20 ResourceMortar
BuildingBrewery Brewery 100 PopulationTownsmen 60 ResourceCoin 60 ResourceLimestone 30 ResourceMortar
BuildingHorseFarm Horse Breeder 200 PopulationTownsmen 45 ResourceCoin 40 ResourceLimestone 20 ResourceMortar
BuildingBarracksCavalry Riding Arena 200 PopulationTownsmen 60 ResourceCoin 60 ResourceLimestone 30 ResourceMortar
BuildingLongBowyer Longbowyer 200 PopulationTownsmen 45 ResourceCoin 40 ResourceLimestone 20 ResourceMortar
BuildingBarracksLongbowArcher Longbow Archery Range 200 PopulationTownsmen 60 ResourceCoin 60 ResourceLimestone 30 ResourceMortar
BuildingCoalMine Coal Mine 300 PopulationTownsmen 60 ResourceCoin 60 ResourceLimestone 30 ResourceMortar
BuildingFishOilBoilingHouse Boiling House 300 PopulationTownsmen 60 ResourceCoin 60 ResourceLimestone 30 ResourceMortar
BuildingMedicus Medicus 300 PopulationTownsmen 90 ResourceCoin 100 ResourceLimestone 50 ResourceMortar
BuildingCattleFarm Cattle Ranch 400 PopulationTownsmen 30 ResourceCoin 20 ResourceLimestone 10 ResourceMortar
BuildingFurriery Furriery 400 PopulationTownsmen 45 ResourceCoin 40 ResourceLimestone 20 ResourceMortar
BuildingRockSaltMine Rock Salt Mine 400 PopulationTownsmen 60 ResourceCoin 60 ResourceLimestone 30 ResourceMortar
BuildingSaltWorks Salt Works 400 PopulationTownsmen 45 ResourceCoin 40 ResourceLimestone 20 ResourceMortar
BuildingTannery Tannery 400 PopulationTownsmen 60 ResourceCoin 60 ResourceLimestone 30 ResourceMortar Must be built next to a river.
FieldStrawberryRipe Strawberry Field 500 PopulationTownsmen 15 ResourceCoin
BuildingStrawberryFarm Strawberry Farm 500 PopulationTownsmen 30 ResourceCoin 20 ResourceLimestone 10 ResourceMortar
BuildingJamMaker Jam Maker 500 PopulationTownsmen 60 ResourceCoin 60 ResourceLimestone 30 ResourceMortar
BuildingWeirIcon Weir Research 15 ResourceCoin 20 ResourceFiber Must be built in the water next to the beach.
BuildingBoulderGatherer Boulder Gatherer Research 45 ResourceCoin
BuildingCharcoalKiln Charcoal Kiln Research 45 ResourceCoin 40 ResourceLimestone 20 ResourceMortar
BuildingDrumMaker Drum Maker Research 45 ResourceCoin 40 ResourceLimestone 20 ResourceMortar
BuildingBarracksDrummer Drummers School Research 60 ResourceCoin 60 ResourceLimestone 30 ResourceMortar
BuildingChalkMaker Chalk Maker Research 60 ResourceCoin 60 ResourceLimestone 30 ResourceMortar
BuildingTownSchool Town School Research 90 ResourceCoin 100 ResourceLimestone 50 ResourceMortar
BuildingFair Fair Research 90 ResourceCoin 100 ResourceLimestone 50 ResourceMortar
BuildingCharterKontor Ship Guild Research - Must be built next to the ocean.
BuildingPaddock Paddock Research 90 ResourceCoin 100 ResourceLimestone 50 ResourceMortar

PopulationMerchants Merchants Buildings[]

Name Unlocked Cost Remarks
BuildingHouse3Merchants Merchant's Mansion - 60 ResourceBrick 30 ResourceMortar Upgraded from former building.
BuildingKontor3 Kontor IV - 600 ResourceCoin 240 ResourceBrick 120 ResourceMortar 150 ResourceTool Must be built next to the ocean. Upgraded from former building.
BuildingCopperMineNorthern Copper Mine 1 PopulationMerchants 300 ResourceCoin 60 ResourceWood
BuildingWarehouse3 Warehouse IV 1 PopulationMerchants 100 ResourceCoin 90 ResourceBrick 60 ResourceMortar
BuildingCopperSmelterNorthern Copper Smelter 1 PopulationMerchants 225 ResourceCoin 40 ResourceWood
BuildingGarrison3 Garrison IV 1 PopulationMerchants 90 ResourceBrick
BuildingFeltmakingWorkshopIcon Feltmaking Mill 1 PopulationMerchants 150 ResourceCoin 60 ResourceBrick 40 ResourceMortar Must be built on a straight river spot.
BuildingSturgeonFarm Sturgeon Farm 1 PopulationMerchants 150 ResourceCoin 20 ResourceWood
BuildingHattersShop Hatter's Shop 1 PopulationMerchants 200 ResourceCoin 90 ResourceBrick 60 ResourceMortar
BuildingRockSaltMineNorthern Rock Salt Mine 1 PopulationMerchants 225 ResourceCoin 40 ResourceWood
BuildingSaltWorksNorthern Salt Works 1 PopulationMerchants 225 ResourceCoin 40 ResourceWood
BuildingCaviarFactory Caviar Factory 1 PopulationMerchants 300 ResourceCoin 60 ResourceWood
BuildingApiary Apiary 100 PopulationMerchants 100 ResourceCoin 30 ResourceBrick 20 ResourceMortar
BuildingTownhall Town Hall 100 PopulationMerchants 300 ResourceCoin 150 ResourceBrick 100 ResourceMortar
BuildingCuringHouse Curing House 100 PopulationMerchants 150 ResourceCoin 60 ResourceBrick 40 ResourceMortar
BuildingPipemakersShop Pipemaker's Shop 100 PopulationMerchants 200 ResourceCoin 90 ResourceBrick 60 ResourceMortar
BuildingChickenFarm Chicken Farm 200 PopulationMerchants 100 ResourceCoin 30 ResourceBrick 20 ResourceMortar
BuildingButchery Butchery 200 PopulationMerchants 200 ResourceCoin 90 ResourceBrick 60 ResourceMortar
BuildingPastryManufacture Pie Maker 200 PopulationMerchants 200 ResourceCoin 90 ResourceBrick 60 ResourceMortar
BuildingIronMine Iron Mine 300 PopulationMerchants 200 ResourceCoin 90 ResourceBrick 60 ResourceMortar
BuildingIronMineNorthern Iron Mine 300 PopulationMerchants 200 ResourceCoin 60 ResourceWood
BuildingIronSmelter Iron Smelter 300 PopulationMerchants 150 ResourceCoin 60 ResourceBrick 40 ResourceMortar
BuildingIronSmelterNorthern Iron Smelter 300 PopulationMerchants 150 ResourceCoin 40 ResourceWood
BuildingToolmaker Toolmaker 300 PopulationMerchants 200 ResourceCoin 90 ResourceBrick 60 ResourceMortar
BuildingIronSwordsmithIcon Iron Armory 300 PopulationMerchants 200 ResourceCoin 90 ResourceBrick 60 ResourceMortar 45 ResourceTool Must be built on a straight river spot.
BuildingBarracksKnight Knight Barracks 300 PopulationMerchants 200 ResourceCoin 90 ResourceBrick 60 ResourceMortar 45 ResourceTool
BuildingCrossbowyerIcon Crossbow Maker 300 PopulationMerchants 200 ResourceCoin 90 ResourceBrick 60 ResourceMortar 45 ResourceTool Must be built on a straight river spot.
BuildingBarracksCrossbowArcher Crossbow Shooting Range 300 PopulationMerchants 200 ResourceCoin 90 ResourceBrick 60 ResourceMortar 45 ResourceTool
BuildingShipyard3 Great Shipyard 300 PopulationMerchants 300 ResourceCoin 150 ResourceBrick 100 ResourceMortar 75 ResourceTool Must be built next to the ocean. Can build Galleon and Clipper.
BuildingGoldSmelter Gold Smelter 400 PopulationMerchants 150 ResourceCoin 60 ResourceBrick 40 ResourceMortar 30 ResourceTool
BuildingGoldsmith Goldsmith 400 PopulationMerchants 200 ResourceCoin 90 ResourceBrick 60 ResourceMortar 45 ResourceTool
BuildingBathHouse Bathhouse 400 PopulationMerchants 300 ResourceCoin 150 ResourceBrick 100 ResourceMortar 75 ResourceTool
BuildingGoldMineNorthern Gold Mine 500 PopulationMerchants 300 ResourceCoin 60 ResourceWood
BuildingGoldSmelterNorthern Gold Smelter 500 PopulationMerchants 225 ResourceCoin 40 ResourceWood
BuildingWhaler Whaler 600 PopulationMerchants 150 ResourceCoin 20 ResourceWood
BuildingAmbergrisProduction Ambergris Production 600 PopulationMerchants 225 ResourceCoin 40 ResourceWood
FieldRoseRipe Rose Field 600 PopulationMerchants 50 ResourceCoin
BuildingMarbleCutterNorthern Marble Quarry 600 PopulationMerchants 150 ResourceCoin 20 ResourceWood Can't be built on top of a mountain.
BuildingRoseCultivation Rose Cultivation 600 PopulationMerchants 100 ResourceCoin 30 ResourceBrick 20 ResourceMortar 15 ResourceTool
BuildingBrandyDistillery Brandy Distillery 600 PopulationMerchants 150 ResourceCoin 60 ResourceBrick 40 ResourceMortar 30 ResourceTool
BuildingEssenceDistillery Essence Distillery 600 PopulationMerchants 150 ResourceCoin 60 ResourceBrick 40 ResourceMortar 30 ResourceTool
BuildingPerfumery Perfumery 600 PopulationMerchants 200 ResourceCoin 90 ResourceBrick 60 ResourceMortar 45 ResourceTool
BuildingMarbleCutter Marble Quarry 700 PopulationMerchants 200 ResourceCoin 90 ResourceBrick 60 ResourceMortar 45 ResourceTool Can't be built on top of a mountain.
BuildingCompositeBowyer Composite Bowyer Research 150 ResourceCoin 60 ResourceBrick 40 ResourceMortar 30 ResourceTool
BuildingBarracksCompositeBowArcher Archer Academy Research 200 ResourceCoin 90 ResourceBrick 60 ResourceMortar 45 ResourceTool
BuildingCoiningPress Coining Press Research 300 ResourceCoin 150 ResourceBrick 100 ResourceMortar 75 ResourceTool
FieldSugarBeetRipe Sugar Beet Field Research 50 ResourceCoin
BuildingSugarBeetFarm Sugar Beet Farm Research 150 ResourceCoin 60 ResourceBrick 40 ResourceMortar 30 ResourceTool
BuildingLumberjackForester Forest Warden's Cabin Research 100 ResourceCoin 30 ResourceBrick 20 ResourceMortar 15 ResourceTool
BuildingInventorsGuild Inventors' Guild Research 200 ResourceCoin 90 ResourceBrick 60 ResourceMortar 45 ResourceTool
BuildingHospital Hospital Research 300 ResourceCoin 150 ResourceBrick 100 ResourceMortar 75 ResourceTool
BuildingDeepCopperMine Deep Copper Mine Research 300 ResourceCoin 150 ResourceBrick 100 ResourceMortar 75 ResourceTool

PopulationParagons Paragons Buildings[]

Name Unlocked Cost Remarks
BuildingHouse4Paragons Paragon's Residence - 60 ResourceMarble 30 ResourceTool Upgraded from former building.
BuildingKontor4 Kontor V - 900 ResourceCoin 200 ResourceMarble 100 ResourceTool 200 ResourceWindow Must be built next to the ocean. Upgraded from former building.
BuildingWarehouse4 Warehouse V 1 PopulationParagons 300 ResourceCoin 60 ResourceMarble 45 ResourceTool
BuildingZincMine Zinc Mine 1 PopulationParagons 300 ResourceCoin 60 ResourceWood
BuildingGarrison4 Garrison V 1 PopulationParagons 60 ResourceMarble
BuildingZincSmelter Zinc Smelter 1 PopulationParagons 225 ResourceCoin 40 ResourceWood
BuildingBrassSmelter Brass Smelter 1 PopulationParagons 225 ResourceCoin 40 ResourceWood
BuildingCoiffeur Coiffeur 1 PopulationParagons 900 ResourceCoin 100 ResourceMarble 75 ResourceTool
BuildingBrassSmelterNormal Brass Smelter 100 PopulationParagons 600 ResourceCoin 60 ResourceMarble 45 ResourceTool
BuildingCobblersShop Cobbler's Shop 100 PopulationParagons 600 ResourceCoin 60 ResourceMarble 45 ResourceTool
BuildingLeadMine Lead Mine 200 PopulationParagons 300 ResourceCoin 60 ResourceWood
BuildingQuartzQuarry Quartz Quarry 200 PopulationParagons 300 ResourceCoin 20 ResourceMarble 15 ResourceTool
BuildingGlassworks Glassworks 200 PopulationParagons 450 ResourceCoin 40 ResourceMarble 30 ResourceTool
BuildingLeadSmelter Lead Smelter 200 PopulationParagons 225 ResourceCoin 40 ResourceWood
BuildingOptician Lens Grinder 200 PopulationParagons 600 ResourceCoin 60 ResourceMarble 45 ResourceTool
BuildingLanceMaker Lance Maker 300 PopulationParagons 450 ResourceCoin 40 ResourceMarble 30 ResourceTool
BuildingTiltyard Tiltyard 300 PopulationParagons 900 ResourceCoin 100 ResourceMarble 75 ResourceTool
BuildingCokery Cokery 300 PopulationParagons 450 ResourceCoin 40 ResourceMarble 30 ResourceTool
BuildingSteelSmelterIcon Steel Furnace 300 PopulationParagons 450 ResourceCoin 40 ResourceMarble 30 ResourceTool Must be built on a straight river spot.
BuildingArmorsmithIcon Armorsmith 300 PopulationParagons 600 ResourceCoin 60 ResourceMarble 45 ResourceTool Must be built on a straight river spot.
BuildingBarracksCuirassier Cuirassier Academy 300 PopulationParagons 600 ResourceCoin 60 ResourceMarble 45 ResourceTool
BuildingShipyard4 Advanced Shipyard 300 PopulationParagons 900 ResourceCoin 100 ResourceMarble 75 ResourceTool Must be built next to the ocean. Can build Schooner and Windjammer.
BuildingGalziersWorkshop Glazier's Workshop 400 PopulationParagons 600 ResourceCoin 60 ResourceMarble 45 ResourceTool
BuildingPaperMillIcon Paper Mill 400 PopulationParagons 450 ResourceCoin 40 ResourceMarble 30 ResourceTool 40 ResourceWindow Must be built on a straight river spot.
BuildingBookbinder Bookbinder 400 PopulationParagons 600 ResourceCoin 60 ResourceMarble 45 ResourceTool 60 ResourceWindow
BuildingMonument Palace Foundation 500 PopulationParagons 10000 ResourceCoin 3000 ResourcePlank 2000 ResourceTool See palace section below.
BuildingPlaningMillIcon Planing Mill 500 PopulationParagons 900 ResourceCoin 100 ResourceMarble 75 ResourceTool 100 ResourceWindow Must be built on a straight river spot.
BuildingFireworker Fireworks Maker 500 PopulationParagons 900 ResourceCoin 100 ResourceMarble 75 ResourceTool 100 ResourceWindow
BuildingHoneyDistillery Honey Distillery 600 PopulationParagons 450 ResourceCoin 40 ResourceMarble 30 ResourceTool 40 ResourceWindow
BuildingConfectionery Confectionery 600 PopulationParagons 600 ResourceCoin 60 ResourceMarble 45 ResourceTool 60 ResourceWindow
BuildingPowderMillIcon Powder Mill 600 PopulationParagons 450 ResourceCoin 40 ResourceMarble 30 ResourceTool 40 ResourceWindow Must be built on a straight river spot.
BuildingCannonFoundryIcon Cannon Foundry 600 PopulationParagons 600 ResourceCoin 60 ResourceMarble 45 ResourceTool 60 ResourceWindow Must be built on a straight river spot.
BuildingBarracksCannoneer Cannoneer's School 600 PopulationParagons 600 ResourceCoin 60 ResourceMarble 45 ResourceTool 60 ResourceWindow
BuildingChandler Chandler 700 PopulationParagons 450 ResourceCoin 40 ResourceMarble 30 ResourceTool 40 ResourceWindow
BuildingFurTrapper Fur Trapper 700 PopulationParagons 150 ResourceCoin 20 ResourceWood
BuildingUniversity University 700 PopulationParagons 900 ResourceCoin 100 ResourceMarble 75 ResourceTool 100 ResourceWindow
FieldGrapesRipe Vineyard 800 PopulationParagons 60 ResourceCoin
BuildingWinery Winery 800 PopulationParagons 300 ResourceCoin 20 ResourceMarble 15 ResourceTool 20 ResourceWindow
BuildingCooper Cooper 800 PopulationParagons 450 ResourceCoin 40 ResourceMarble 30 ResourceTool 40 ResourceWindow
BuildingWinePressHouseIcon Winepress 800 PopulationParagons 600 ResourceCoin 60 ResourceMarble 45 ResourceTool 60 ResourceWindow Must be built on a straight river spot.
BuildingTheatre Theatre 900 PopulationParagons 900 ResourceCoin 100 ResourceMarble 75 ResourceTool 100 ResourceWindow
BuildingNobleWeaverIcon Brocade Spinning Factory 1000 PopulationParagons 450 ResourceCoin 40 ResourceMarble 30 ResourceTool 40 ResourceWindow Must be built on a straight river spot.
BuildingOrnateTailoring Ornate Tailor 1000 PopulationParagons 600 ResourceCoin 60 ResourceMarble 45 ResourceTool 60 ResourceWindow
BuildingGunsmithIcon Musket Maker Research 450 ResourceCoin 40 ResourceMarble 30 ResourceTool 40 ResourceWindow Must be built on a straight river spot.
BuildingStatue Pantheon Research 1650 ResourceCoin 200 ResourceMarble 100 ResourceTool
BuildingBarracksMusketeer Musketeer School Research 600 ResourceCoin 60 ResourceMarble 45 ResourceTool 60 ResourceWindow
BuildingSenate Senate Research 900 ResourceCoin 100 ResourceMarble 75 ResourceTool
BuildingSalineNormal Saltern Research 450 ResourceCoin 40 ResourceMarble 30 ResourceTool
BuildingTreasureSeeker Treasure Seeker Research 600 ResourceCoin 60 ResourceMarble 45 ResourceTool
BuildingBigBathHouse Large Thermal Bath Research 900 ResourceCoin 100 ResourceMarble 75 ResourceTool
BuildingStatue Pantheon Research 1650 ResourceCoin 200 ResourceMarble 150 ResourceTool

PopulationFarmers Farmers Buildings[]

Name Unlocked Cost Remarks
BuildingForestSouthern Palm Trees - -
BuildingFiberMaker Fiber Maker - 5 ResourceFiber
BuildingForesterSouthern Palm Tree Forester - 5 ResourceFiber
BuildingWarehouse0Southern Warehouse II - 10 ResourceFiber
BuildingHouse0Farmers Farmer's Shack - 10 ResourceFiber
BuildingWellSouthern Drywell - 20 ResourceFiber
BuildingKontor0Southern Kontor I - 40 ResourceFiber Must be built next to the ocean.
BuildingFishermanSouthern Beach Fisherman's Hut - 10 ResourceFiber
BuildingGarrison0Southern Garrison II 50 PopulationFarmers 40 ResourceFiber
FieldTeaRipe Tea Field 50 PopulationFarmers -
BuildingTeaPlantation Tea Plantation 50 PopulationFarmers 20 ResourceFiber
FieldSugarCaneRipe Sugar Cane Field 100 PopulationFarmers -
BuildingSugarCanePlantation Sugar Cane Plantation 100 PopulationFarmers 20 ResourceFiber
BuildingRumDistillery Rum Distillery 100 PopulationFarmers 40 ResourceFiber
BuildingSugarMillIcon Sugar Mill 100 PopulationFarmers 45 ResourceCoin 40 ResourceFiber Must be built on a straight river spot.
FieldCoffeeRipe Coffee Bean Field 150 PopulationFarmers 15 ResourceCoin
BuildingCoffeePlantation Coffee Plantation 150 PopulationFarmers 30 ResourceCoin 20 ResourceFiber
BuildingRoastHouse Roast House 150 PopulationFarmers 45 ResourceCoin 40 ResourceFiber
BuildingCoffeeHouse Coffee House 150 PopulationFarmers 90 ResourceCoin 100 ResourceFiber
BuildingRoperySouthern Ropery 150 PopulationFarmers 45 ResourceCoin 40 ResourceFiber
BuildingShipyard0Southern Shipyard 150 PopulationFarmers 90 ResourceCoin 100 ResourceFiber Must be built next to the ocean. Can build Barque and Skiff.
BuildingGoatFarm Goat Farm 200 PopulationFarmers 30 ResourceCoin 20 ResourceFiber
BuildingDairy Dairy 200 PopulationFarmers 45 ResourceCoin 40 ResourceFiber
BuildingCopperMineSouthern Copper Mine 200 PopulationFarmers 60 ResourceCoin 60 ResourceFiber
BuildingCoalMineSouthern Coal Mine 200 PopulationFarmers 60 ResourceCoin 60 ResourceFiber
BuildingCopperSmelterSouthern Copper Smelter 200 PopulationFarmers 45 ResourceCoin 40 ResourceFiber
BuildingPoleturnersWorkshop Poleturner's Workshop 200 PopulationFarmers 45 ResourceCoin 40 ResourceFiber
BuildingBarracksPikeman Pikemen Barracks 200 PopulationFarmers 80 ResourceCoin 60 ResourceFiber
FieldTobaccoRipe Tobacco Field 300 PopulationFarmers 15 ResourceCoin
BuildingTobaccoFarm Tobacco Plantation 300 PopulationFarmers 30 ResourceCoin 20 ResourceFiber
BuildingCigarManufacture Cigar Manufacturer 300 PopulationFarmers 45 ResourceCoin 40 ResourceFiber
BuildingBallMaker Ball Maker 400 PopulationFarmers 45 ResourceCoin 40 ResourceFiber
BuildingSportsGround Sports Ground 400 PopulationFarmers 90 ResourceCoin 100 ResourceFiber
BuildingClayPit Clay Pit 400 PopulationFarmers 60 ResourceCoin 60 ResourceFiber
BuildingBrickyard Brickyard 400 PopulationFarmers 60 ResourceCoin 60 ResourceFiber
BuildingLaborCampSouthern Labor Camp Research -
BuildingSugarWindMillIcon Sugar Windmill Research 45 ResourceCoin 40 ResourceFiber
BuildingCrocodileRanch Crocodile Ranch Research 60 ResourceCoin 60 ResourceFiber
BuildingSaline Saltern Research 30 ResourceCoin 20 ResourceFiber
BuildingCargoKontorSouthern Cargo Kontor Research 90 ResourceCoin 100 ResourceFiber Must be built next to the ocean.
BuildingApothecary Apothecary Research 45 ResourceCoin 40 ResourceFiber
BuildingBarracksFieldSurgeon Field Surgeon House Research 60 ResourceCoin 60 ResourceFiber
BuildingCharterKontorSouthern Ship Guild Research - Must be built next to the ocean.
BuildingWaterBuffaloRanch Water Buffalo Ranch Research 45 ResourceCoin 40 ResourceFiber
BuildingWhimHouse Whim House Research 90 ResourceCoin 100 ResourceFiber

PopulationWorkers Workers Buildings[]

Name Unlocked Cost Remarks
BuildingHouse1Workers Worker's House - 20 ResourceFiber 40 ResourceBrick Upgraded from former building.
BuildingKontor1Southern Kontor II - 240 ResourceCoin 200 ResourceFiber 200 ResourceBrick Upgraded from former building.
BuildingWarehouse1Southern Warehouse III 1 PopulationWorkers 60 ResourceCoin 40 ResourceFiber 60 ResourceBrick
BuildingGarrison1Southern Garrison III 1 PopulationWorkers 40 ResourceFiber 60 ResourceBrick
BuildingCacaoTrees Cacao Field 1 PopulationWorkers 20 ResourceCoin
BuildingCacaoPlantation Cacao Plantation 1 PopulationWorkers 40 ResourceCoin 20 ResourceFiber 30 ResourceBrick
BuildingChocolaterie Chocolaterie 1 PopulationWorkers 60 ResourceCoin 40 ResourceFiber 60 ResourceBrick
BuildingMarketHall Market Hall 50 PopulationWorkers 120 ResourceCoin 100 ResourceFiber 150 ResourceBrick
BuildingMahoganyForest Mahogany Tree 100 PopulationWorkers 20 ResourceCoin
BuildingFineWoodLogger Fine Wood Logger 100 PopulationWorkers 40 ResourceCoin 20 ResourceFiber 30 ResourceBrick
BuildingFineWoodForester Mahogany Forester 100 PopulationWorkers 40 ResourceCoin 20 ResourceFiber 30 ResourceBrick
BuildingGemstoneMine Gemstone Mine 150 PopulationWorkers 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick 45 ResourceFineWood
BuildingGoldMineSouthern Gold Mine 150 PopulationWorkers 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick 45 ResourceFineWood
BuildingGoldSmelterSouthern Gold Smelter 150 PopulationWorkers 60 ResourceCoin 40 ResourceFiber 60 ResourceBrick 30 ResourceFineWood
BuildingArtisticBlacksmith Artistic Blacksmith 150 PopulationWorkers 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick 45 ResourceFineWood
BuildingGlaiveSmith Glaive Smith 150 PopulationWorkers 60 ResourceCoin 40 ResourceFiber 60 ResourceBrick 30 ResourceFineWood
BuildingBarracksGlaiveWarrior Glaive Temple 150 PopulationWorkers 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick 45 ResourceFineWood
BuildingCoconutTrees Coconut Palm 200 PopulationWorkers 20 ResourceCoin
BuildingCoconutPlantation Coconut Plantation 200 PopulationWorkers 40 ResourceCoin 20 ResourceFiber 30 ResourceBrick 15 ResourceFineWood
BuildingSoupKitchen Soup Kitchen 200 PopulationWorkers 60 ResourceCoin 40 ResourceFiber 60 ResourceBrick 30 ResourceFineWood
BuildingFlorist Flower House 250 PopulationWorkers 60 ResourceCoin 40 ResourceFiber 60 ResourceBrick 30 ResourceFineWood
BuildingCemetery Cemetery 250 PopulationWorkers 120 ResourceCoin 100 ResourceFiber 150 ResourceBrick 75 ResourceFineWood
FieldSilkRipe Mulberry Trees 300 PopulationWorkers 20 ResourceCoin
BuildingSilkFarm Silk Plantation 300 PopulationWorkers 40 ResourceCoin 20 ResourceFiber 30 ResourceBrick 15 ResourceFineWood
BuildingSilkSpinningMillIcon Silk Twine Mill 300 PopulationWorkers 60 ResourceCoin 40 ResourceFiber 60 ResourceBrick 30 ResourceFineWood Must be built on a straight river spot.
BuildingNobleTailoring Noble Tailor 300 PopulationWorkers 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick 45 ResourceFineWood
FieldIndigoRipe Indigo Field 400 PopulationWorkers 20 ResourceCoin
BuildingIndigoFarm Indigo Plantation 400 PopulationWorkers 40 ResourceCoin 20 ResourceFiber 30 ResourceBrick 15 ResourceFineWood
BuildingCostumier Costumier 400 PopulationWorkers 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick 45 ResourceFineWood
BuildingDancingSchool Dancing School 400 PopulationWorkers 120 ResourceCoin 100 ResourceFiber 150 ResourceBrick 75 ResourceFineWood
BuildingBrassSmelterSouthern Brass Smelter 450 PopulationWorkers 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick 45 ResourceFineWood
BuildingLuthier Luthier 450 PopulationWorkers 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick 45 ResourceFineWood
BuildingNitrateMaker Nitrate Maker 500 PopulationWorkers 60 ResourceCoin 40 ResourceFiber 60 ResourceBrick 30 ResourceFineWood
BuildingMonumentSouthern Palace Foundation 500 PopulationWorkers 10000 ResourceCoin 1000 ResourceFiber 500 ResourceBrick 1000 ResourceFineWood See palace section below.
FieldCottonRipe Cotton Field Research 20 ResourceCoin
BuildingCottonFarm Cotton Plantation Research 40 ResourceCoin 20 ResourceFiber 30 ResourceBrick 15 ResourceFineWood
BuildingTextileFactorySouthernIcon Spinning Mill Research 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick 45 ResourceFineWood Must be built on a straight river spot.
BuildingSiloSouthern Rickyard Research 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick 45 ResourceFineWood
BuildingPaddockSouthern Buffalo Pasture Research 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick 45 ResourceFineWood
BuildingShieldMaker Heraldic Armourer Research 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick 45 ResourceFineWood
BuildingBarracksShieldBearer Shield Guardian Temple Research 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick 45 ResourceFineWood
BuildingBuffaloButchery Buffalo Butchery Research 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick 45 ResourceFineWood
BuildingGoldpannerIcon Gold Panner Research 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick 45 ResourceFineWood Must be built on a straight river spot.
BuildingMahoganyArboretum Mahogany Arboretum Research 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick
BuildingStadion Stadium Research 120 ResourceCoin 100 ResourceFiber 150 ResourceBrick 75 ResourceFineWood
BuildingResearchersGuild Researchers' Guild Research 80 ResourceCoin 60 ResourceFiber 90 ResourceBrick 45 ResourceFineWood
BuildingStatue Pantheon Research 1650 ResourceCoin 100 ResourceFineWood 200 ResourceMarble

RegionNorthern Northerns Buildings[]

Name Unlocked Cost Remarks
BuildingKontor0Northern Kontor I - 40 ResourceWood Must be built next to the ocean.
BuildingWarehouse0Northern Warehouse I - 100 ResourceCoin 15 ResourceWood
BuildingGarrison0Northern Garrison I - 40 ResourceWood
BuildingHeatingPlant Heating Plant - 100 ResourceCoin
BuildingForestNorthern Conifer Forest - -
BuildingLumberjackNorthern Conifer Lumberjack - 150 ResourceCoin 15 ResourceWood
BuildingForesterNorthern Conifer Forester - 225 ResourceCoin 15 ResourceWood
BuildingFishermanNorthern Salmon Fisherman's Hut - 150 ResourceCoin 20 ResourceWood
BuildingCoalMineNorthern Coal Mine - 300 ResourceCoin 60 ResourceWood
BuildingHeatingPlantLarge Large Heating Plant - 225 ResourceCoin 40 ResourceWood
BuildingWeirIcon Salmon Farm - 75 ResourceCoin 20 ResourceWood Must be built in the water next to the beach.
BuildingCargoKontorNorthern Cargo Kontor - 450 ResourceCoin 100 ResourceWood Must be built next to the ocean.

PopulationApprentices Apprentices Buildings[]

Name Unlocked Cost Remarks
BuildingForestHighSeas Dragon Tree Forest - -
BuildingLumberjackHighSeas Lumberjack - 20 ResourceCoin 20 ResourceWood
BuildingForesterHighSeas Forester - 30 ResourceCoin 40 ResourceWood
BuildingWarehouse0HighSeas Warehouse I - 20 ResourceCoin 20 ResourceWood
BuildingHouse0Apprentices Apprentice Dormitory - 20 ResourceWood
BuildingFlyingSchool Flight School - 60 ResourceCoin 100 ResourceWood
BuildingKontor0HighSeas Kontor I - 100 ResourceWood Must be built next to the ocean.
BuildingPortalIn0 Portal I 1 PopulationApprentices 60 ResourceCoin
BuildingPortalOut0 Portal I 1 PopulationApprentices 60 ResourceCoin
BuildingFishermanHighSeas Fisherman's Hut 50 PopulationApprentices 20 ResourceCoin 20 ResourceWood
BuildingGarrison0HighSeas Garrison I 50 PopulationApprentices 40 ResourceWood
FieldSchnappsRipe Potato Field 100 PopulationApprentices -
BuildingSchnappsFarm Potato Farm 100 PopulationApprentices 20 ResourceCoin 20 ResourceWood
FieldLinseedRipe Linseed Field 200 PopulationApprentices -
BuildingLinseedFarmHighSeas Linseed Farm 200 PopulationApprentices 20 ResourceCoin 20 ResourceWood
BuildingLinenWeaverIcon Linen Weaver 200 PopulationApprentices 30 ResourceCoin Must be built on a straight river spot.
BuildingCloakTailor Cloak Tailoring 200 PopulationApprentices 40 ResourceCoin
BuildingAstronomySchool Observatory 300 PopulationApprentices 60 ResourceCoin 100 ResourceWood
BuildingHistorySchool Institute of History 400 PopulationApprentices 60 ResourceCoin 100 ResourceWood
BuildingBasaltcutter Basaltcutter 500 PopulationApprentices 40 ResourceCoin 60 ResourceWood Can't be built on top of a mountain.
BuildingSawmillHighSeasIcon Sawmill 500 PopulationApprentices 40 ResourceCoin 60 ResourceWood Must be built on a straight river spot.

PopulationAdepts Adepts Buildings[]

Name Unlocked Cost Remarks
BuildingHouse1Adepts Adepts' Quarter - 20 ResourcePlank 40 ResourceBasalt Upgraded from former building.
BuildingKontor1HighSeas Kontor II - 120 ResourceCoin 60 ResourcePlank 120 ResourceBasalt Must be built next to the ocean. Upgraded from former building.
BuildingWarehouse1HighSeas Warehouse II 1 PopulationAdepts 60 ResourceCoin 40 ResourcePlank 40 ResourceBasalt
BuildingPortalIn1 Portal II 1 PopulationAdepts 220 ResourceCoin 200 ResourceBasalt
BuildingPortalOut1 Portal II 1 PopulationAdepts 220 ResourceCoin 200 ResourceBasalt
BuildingGarrison1HighSeas Garrison II 50 PopulationAdepts 60 ResourceBasalt
BuildingAlchemySchool Alchemy School 100 PopulationAdepts 120 ResourceCoin 100 ResourcePlank 100 ResourceBasalt
BuildingHerbalistsHut Herbalist's Hut 100 PopulationAdepts 40 ResourceCoin 20 ResourceBasalt
BuildingArithmancySchool Arithmancy School 200 PopulationAdepts 120 ResourceCoin 100 ResourcePlank 100 ResourceBasalt
BuildingMagicalCreatureSchool School of Magical Creatures 300 PopulationAdepts 120 ResourceCoin 100 ResourcePlank 100 ResourceBasalt
BuildingPegasusFarm Pegasus Farm 300 PopulationAdepts 80 ResourceCoin 60 ResourceBasalt Must be built on top of a mountain.
BuildingMagicalDefenceSchool School of Magical Defence 400 PopulationAdepts 120 ResourceCoin 100 ResourcePlank 100 ResourceBasalt
BuildingWandmakersShop Wandmaker's Shop 400 PopulationAdepts 80 ResourceCoin 60 ResourceBasalt
BuildingTournamentArena Tournament Arena 500 PopulationAdepts 120 ResourceCoin 100 ResourcePlank 100 ResourceBasalt
BuildingGobletManufacture Trophy Manufacturer 500 PopulationAdepts 80 ResourceCoin 60 ResourceBasalt
BuildingCargoKontorHighSeas Cargo Kontor Research 120 ResourceCoin 100 ResourcePlank 100 ResourceBasalt Must be built next to the ocean.

PopulationArchmages Archmages Buildings[]

Name Unlocked Cost Remarks
BuildingHouse2Archmages Archmages' Tower - 60 ResourceBasalt 60 ResourceMarble Upgraded from former building.
BuildingKontor2HighSeas Kontor III - 900 ResourceCoin 200 ResourceBasalt 200 ResourceMarble Must be built next to the ocean. Upgraded from former building.
BuildingWarehouse2HighSeas Warehouse III 1 PopulationArchmages 300 ResourceCoin 60 ResourceBasalt 60 ResourceMarble
BuildingPortalIn2 Portal III 1 PopulationArchmages 1650 ResourceCoin 200 ResourceBasalt 200 ResourceMarble 80 ResourceElderMana
BuildingPortalOut2 Portal III 1 PopulationArchmages 1650 ResourceCoin 200 ResourceBasalt 200 ResourceMarble 80 ResourceElderMana
BuildingGarrison2HighSeas Garrison III 50 PopulationArchmages 60 ResourceBasalt 60 ResourceMarble
BuildingLobsterer Lobsterer 150 PopulationArchmages 300 ResourceCoin 20 ResourceBasalt 20 ResourceMarble
BuildingNobleKitchen Noble Kitchen 150 PopulationArchmages 600 ResourceCoin 60 ResourceBasalt 60 ResourceMarble
BuildingLibrary Library 250 PopulationArchmages 900 ResourceCoin 100 ResourceBasalt 100 ResourceMarble
BuildingFineForge Fine Forge 250 PopulationArchmages 600 ResourceCoin 60 ResourceBasalt 60 ResourceMarble
BuildingClericAcademy Cleric's Academy 500 PopulationArchmages 900 ResourceCoin 100 ResourceBasalt 100 ResourceMarble
BuildingWizardsAcademy Wizard's Academy 500 PopulationArchmages 900 ResourceCoin 100 ResourceBasalt 100 ResourceMarble
BuildingAllomancersAcademy Allomancer's Academy 500 PopulationArchmages 900 ResourceCoin 100 ResourceBasalt 100 ResourceMarble
BuildingDruidsAcademy Druids's Academy 500 PopulationArchmages 900 ResourceCoin 100 ResourceBasalt 100 ResourceMarble
BuildingBardsAcademy Bard's Academy 500 PopulationArchmages 900 ResourceCoin 100 ResourceBasalt 100 ResourceMarble
BuildingDraftersAcademy Drafter's Academy 500 PopulationArchmages 900 ResourceCoin 100 ResourceBasalt 100 ResourceMarble
BuildingPortalInfinite Home Portal Custodian -

BuildingMonument Paragon Palace[]

Each gained favor (without research bonus) by all your Paragons will fill up the total satisfaction meter to upgrade the palace. Upgrading consumes 500 materials per second and will leave 500 of them in the island storage for other buildings.

Tier Satisfaction Cost
Foundation - 10000 ResourceCoin 3000 ResourcePlank 2000 ResourceTool
1 1875 15000 ResourceWood 5000 ResourceLimestone 5000 ResourceTool
2 3750 30000 ResourcePlank 10000 ResourceMarble 5000 ResourceMortar 5000 ResourceTool
3 7500 60000 ResourcePlank 20000 ResourceMarble 10000 ResourceMortar 10000 ResourceTool
4 15000 5000 ResourceGoldIngot 5000 ResourceSteelIngot 5000 ResourceWindow 10000 ResourceTool
5 - 1000 ResourceFireworks

BuildingMonumentSouthern Worker Palace[]

Each gained coin (without research bonus) by all your Workers will fill up the total satisfaction meter to upgrade the palace. Upgrading consumes 500 materials per second and will leave 500 of them in the island storage for other buildings.

Tier Satisfaction Cost
Foundation - 10000 ResourceCoin 1000 ResourceFiber 500 ResourceBrick 1000 ResourceFineWood
1 20625 15000 ResourceFiber 5000 ResourceFineWood 5000 ResourceBrick
2 41250 30000 ResourceFiber 10000 ResourceFineWood 10000