Icon
|
Name
|
Cost
|
Requires
|
Description
|
|
Wage Optimization
|
125
|
-
|
Buildings cost 5 fewer coins, because all construction workers now have flat hierarchies.
|
|
Optimized Construction
|
150
|
-
|
Buildings cost 10 less fiber, and your inhabitants hope for less rain.
|
|
Crocodile Ranch
|
75
|
-
|
Allows you to produce leather on tropical islands with rivers, but at a very slow rate. Crocodile hunting ain't easy!
|
|
Sugar Windmill
|
50
|
-
|
Extracts sugar from sugar cane. Works slower, but doesn't need a river build spot.
|
|
Saltern
|
100
|
-
|
Extracts salt from the ocean.
|
|
Storage Expansion
|
75
|
-
|
Expands the island storage by 150.
|
|
Garrison Expansion
|
100
|
-
|
Expands the garrison limit by 20.
|
|
Explosive Touch
|
125
|
-
|
Taps are now also counted for directly adjacent fields of the same type.
|
|
Cargo Kontor
|
50
|
-
|
Reduces the cargo queue of trade routes by half. Collects goods from other buildings and expands the island storage by 100 per good. You can only build one Cargo Kontor per island.
|
|
Ship Guild
|
40
|
-
|
Once a day, you can charter a fast ship here for 24 hours using coins. Your selection expands as you reach higher population levels.
|
|
War Drums
|
150
|
-
|
All future battles are 10 minutes shorter.
|
|
Bannerman
|
100
|
-
|
You can assign 10 additional units to a battle.
|
|
Larger Gold Pouches
|
100
|
Bribery
|
Increases the bribery limit by 25.
|
|
Ranged Vanguard
|
120
|
-
|
Each newly discovered island will be equipped with slingers up to the garrison limit. This doesn't apply to ongoing discovery missions.
|
|
Field Surgeon
|
100
|
-
|
A much-loved support unit that can stabilize and rescue fallen troops, but also puts itself in danger.
|
|
Better Relations
|
100
|
-
|
You can discover one more island.
|
|
Bigger Islands
|
100
|
-
|
Increases the maximum island size by 2.
|
|
Coal Pit
|
100
|
-
|
On newly discovered tropical islands, coal deposits can now be found in grasslands and don't need mountains any more. This doesn't apply to ongoing discovery missions.
|
|
Miner Training
|
100
|
Clearing
|
Clearing islands now also yields limestone in temperate regions and bricks in tropical regions, depending on the mountain field count.
|
|
Potamology
|
100
|
-
|
Changes to river count cost 1 less cartography.
|
|
Better Spyglasses
|
100
|
-
|
All island discoveries are completed 35% faster.
|
|
Improved Sails
|
150
|
-
|
All ships are 10% faster within a region.
|
|
Princess
|
60
|
-
|
You will receive once-only a small flagship, which your farmers build with love. Take good care of their princess and avoid pirates!
|
|
Efficient Stacking
|
80
|
-
|
Your barques can now carry 20 more per cargo hold. All it needed was a special ditty for the sailors.
|
|
Streamlined Hull
|
80
|
-
|
Your skiffs' travel time is reduced by 33%.
|
|
Optimized Accounting
|
125
|
-
|
All your inhabitants pay 5% more taxes.
|
|
Slack Time
|
100
|
-
|
Your farmers generate 10% more creativity (and have 10% longer siestas).
|
|
Whim House
|
125
|
-
|
Provides fresh water to houses in a large area. Uses water buffalo straight from the island storage. Researching this also unlocks the Water Buffalo Ranch.
|
|
Labor Camp
|
65
|
-
|
You can trade in your slingers for a selection of tropical building materials or coins here every 8 hours. Your selection expands as you reach higher population levels.
|
|
Mobilization
|
100
|
-
|
Your farmers provide 20% more slingers.
|